Sure, it still feels like a budget title to a degree - what with a simple season, race weekend, single race and cookie cutter multiplayer offerings - but it at least feels more solid than Milestone s other motorcycle racer.īeyond the copy/paste feel of the physics, visuals and controls, there s a more refined and intuitive set of default assists. I m not sure if it s the bikes (MotoGP crotch rockets are custom-made, non-street-legal offerings while Superbike rides are modified commercially available models) or if it was just Milestone s familiarity with the tracks and vehicles, but the game feels faster, controls better (with less pre-set configurations, no less) and just feels like a better game. Here s the thing, though: despite SBK coming from a value publisher (the same fine folks that brought us the painfully bad Mountain Bike Adrenaline), it s actually a better game than MotoGP. It has the same control scheme, uses the same RenderWare-based engine, and even has Milestone s trademark challenges for things like braking and speed trials. So why the history lesson about a different game from a different publisher? Because Hannspree Ten Kate Honda SBK Superbike World Championship (and yes, that s the last time I ll type the whole thing out) is MotoGP 07, it just happens to use Milestone s more established license. Problem was, MotoGP 07 had the unmistakable feel of a rush job, looking far more like a budget title than something that continued the tradition of Namco s highly polished, sometimes beautiful two-wheeled racer. It was a smart move, pairing up a developer intimately familiar with the sport with a license that could be easily adapted. The answer was to hand the game to Italian developer Milestone, which has spent years crafting motorcycle racers with its own licenses. After all, it isn t exactly a developer known for racing games (remember Auto Modellista) - much less motorcycle games. With Namco having developed its motorcycle racing games internally, it raised the question of how Capcom was going to handle things. Earlier this year, Capcom announced with relatively minimal fanfare that it had picked up the MotoGP license from Namco (that s MotoGP, not Moto GP - the space does make a difference, as THQ still holds the rights to the spaced version).
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